Re: unsigned byte color!

Daniel Wallin <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
hymedia wrote:
> Humm… I m not quite sure what to do with this, I try to add the following into the policy.hpp and recompile Luabind lib:
> 
> LUABIND_NUMBER_CONVERTER(char)
> LUABIND_NUMBER_CONVERTER(signed char)
> -LUABIND_NUMBER_CONVERTER(short)
> +LUABIND_NUMBER_CONVERTER(unsigned char)
> +LUABIND_NUMBER_CONVERTER(signed short)
> LUABIND_NUMBER_CONVERTER(unsigned short)
> -LUABIND_NUMBER_CONVERTER(int)
> +LUABIND_NUMBER_CONVERTER(signed int)
> LUABIND_NUMBER_CONVERTER(unsigned int)
> -LUABIND_NUMBER_CONVERTER(long)
> +LUABIND_NUMBER_CONVERTER(signed long)
> LUABIND_NUMBER_CONVERTER(unsigned long)
> LUABIND_NUMBER_CONVERTER(float)
> LUABIND_NUMBER_CONVERTER(double)
> 
> Wont compile obviously… can you help clear this up?

That's a diff. The lines prefixed with '-' are removed, and the lines
prefixed with '+' are added. The resulting block looks like:

  LUABIND_NUMBER_CONVERTER(char)
  LUABIND_NUMBER_CONVERTER(signed char)
  LUABIND_NUMBER_CONVERTER(unsigned char)
  LUABIND_NUMBER_CONVERTER(signed short)
  LUABIND_NUMBER_CONVERTER(unsigned short)
  LUABIND_NUMBER_CONVERTER(signed int)
  LUABIND_NUMBER_CONVERTER(unsigned int)
  LUABIND_NUMBER_CONVERTER(signed long)
  LUABIND_NUMBER_CONVERTER(unsigned long)
  LUABIND_NUMBER_CONVERTER(float)
  LUABIND_NUMBER_CONVERTER(double)
  LUABIND_NUMBER_CONVERTER(long double)

> Question:
> 
>  
> 
> 1 - Is there a way to make the changes so I wont have to redo the
> changes if another version of luabind comes out, make the changes
> somehow in my project instead?

This was added after 0.8. It will be in 0.8.1 and all subsequent versions.

> 2 – Will this produce overheads for every other functions call via Luabind?

No.

-- 
Daniel Wallin
BoostPro Computing
http://www.boostpro.com

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