Re: Member pointers in 0.8.1
hymedia <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <000b01c9c4fe$c93aeff0$5bb0cfd0$@ca> |
Greetings,
This might be a no can do but you wizards out there might have an hocus
pocus workarounds...
Let say the basic function is define like this:
.def("GetObject", (Object*(Manager::*)(Name &)) &Manager::GetObjectByName)
All good, the Manger return an Object, but many classes derived from Object
in my C++ and my Luabind Modules follow the same structure. In c++ you can
statically cast to the desired type... Is there a way to static cast a
Luabind return value within a Lua script?
Something like:
local l_camera = (Camera*) Manager:GetObject(Name("Camera"));
This would work But it is not really sexy...
.def("GetActor", (Actor*(Manager::*)(Name &)) &Manager::GetObjectByName)
.def("GetCamera", (Camera*(Manager::*)(Name &)) &Manager::GetObjectByName)
thx
-----Original Message-----
From: Ilia Trendafilov [mailto:[email protected]]
Sent: Tuesday, April 14, 2009 3:07 PM
To: [email protected]
Subject: Re: [luabind] Member pointers in 0.8.1
Problem solved! Thanks!
On Mon, Apr 13, 2009 at 10:16 PM, Daniel Wallin <[email protected]> wrote:
> Ilia Trendafilov wrote:
>> James Porter wrote:
>>> Your code works for me in Luabind 0.8.1 / Lua 5.1.4 / MSVC8 SP1 with no
>>> problems whatsoever. Is your version of Lua up to date, and did you
>>> compile Luabind via bjam?
>
> Really? That's weird. It fails for me on GCC 4.3.2 as well.
>
>> Since you can run the code, it seems that I'm doing something wrong,
>> but I don't have a clue what it might be. Not sure if that's relevant,
>> boost version is 1.37 on Windows and 1.38 on Linux, built by bjam on
>> both OSes.
>
> Can you try this patch, it should solve the problem:
> ...
> Daniel Wallin
> BoostPro Computing
> http://www.boostpro.com
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