Re: How to link my aplication

Ilia Trendafilov <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Hi,

None of the errors you get seem to be related to luabind. Your Person
class is not linked with the rest of your application and this is the
source of errors.

On Tue, May 12, 2009 at 8:50 PM, Alan de Oliveira Silva
<[email protected]> wrote:
> hello, i am a new user from luabind, and i want kwon how to link my
> aplication with luabind.
>
> i put into g++ lines: -lluabind, but the follow msg:
>
> /home/alan.oliveira/lua-0.1/src/teste.cpp:82: undefined reference to
> `Person::getPosX()'
> teste.o: In function `luabind::detail::delete_s<Person>::apply(void*)':
> /usr/include/luabind/detail/object_rep.hpp:93: undefined reference to
> `Person::~Person()'
> teste.o: In function `~auto_ptr':
> /usr/include/c++/4.3/backward/auto_ptr.h:173: undefined reference to
> `Person::~Person()'
> teste.o: In function `luabind::adl::object
> luabind::make_function<luabind::detail::construct<Person,
> boost::mpl::v_item<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >, boost::mpl::v_item<luabind::adl::argument
> const&, boost::mpl::v_item<void, boost::mpl::vector0<mpl_::na>, 0>, 0>,
> 0> >, boost::mpl::v_item<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >, boost::mpl::v_item<luabind::adl::argument
> const&, boost::mpl::v_item<void, boost::mpl::vector0<mpl_::na>, 0>, 0>,
> 0>, luabind::detail::null_type>(lua_State*,
> luabind::detail::construct<Person,
> boost::mpl::v_item<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >, boost::mpl::v_item<luabind::adl::argument
> const&, boost::mpl::v_item<void, boost::mpl::vector0<mpl_::na>, 0>, 0>,
> 0> >, boost::mpl::v_item<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >, boost::mpl::v_item<luabind::adl::argument
> const&, boost::mpl::v_item<void, boost::mpl::vector0<mpl_::na>, 0>, 0>,
> 0>, luabind::detail::null_type)':
> /usr/include/luabind/make_function.hpp:79: undefined reference to
> `luabind::detail::make_function_aux(lua_State*, int,
> boost::function1<int, lua_State*, std::allocator<boost::function_base> >
> const&, boost::function1<int, lua_State*,
> std::allocator<boost::function_base> > const&, boost::function2<int,
> lua_State*, char const*, std::allocator<boost::function_base> > const&)'
> teste.o: In function `luabind::adl::object
> luabind::make_function<unsigned int (Person::*)(),
> boost::mpl::vector2<unsigned int, Person&>,
> luabind::detail::null_type>(lua_State*, unsigned int (Person::*)(),
> boost::mpl::vector2<unsigned int, Person&>, luabind::detail::null_type)':
> /usr/include/luabind/make_function.hpp:79: undefined reference to
> `luabind::detail::make_function_aux(lua_State*, int,
> boost::function1<int, lua_State*, std::allocator<boost::function_base> >
> const&, boost::function1<int, lua_State*,
> std::allocator<boost::function_base> > const&, boost::function2<int,
> lua_State*, char const*, std::allocator<boost::function_base> > const&)'
> teste.o: In function `luabind::detail::construct_aux<1u, Person,
> boost::mpl::v_item<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >, boost::mpl::v_item<luabind::adl::argument
> const&, boost::mpl::v_item<void, boost::mpl::vector0<mpl_::na>, 0>, 0>,
> 0> >::operator()(luabind::adl::argument const&, std::basic_string<char,
> std::char_traits<char>, std::allocator<char> >) const':
> /usr/include/luabind/detail/constructor.hpp:93: undefined reference to
> `Person::Person(std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >)'
>
>
>
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------------------------------------------------------------------------------
The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your
production scanning environment may not be a perfect world - but thanks to
Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700
Series Scanner you'll get full speed at 300 dpi even with all image 
processing features enabled. http://p.sf.net/sfu/kodak-com
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