Re: Does LuaBind recognize inline functions?
"Thomas Nelson" <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <9F43A9E9DE7344D18BE3ADC06FA5A4A4@Spawn> |
You didn't mention what compiler you are using, but "inline" is usually just a suggestion to the compiler. Luabind works through pointers to functions. An inline function has no address since it is expanded in place. I should warn you though that placing the implementation of an inline function in a separate compilation unit (.cpp) can lead to unpredictable results. One thing you might try is to remove your prototype and replace it with the implementation in your header. -- Thomas Nelson [email protected] -------------------------------------------------------------- "If you still have gas, you're not lost". - French explorer Pierre Frontage. (M.Frontage was so influential in the exploration of North America many roads are still named after him.) _____ From: Secretive Loon It seems a silly question to me but it's the only conclusion I have left. My compiler gives the error: Error 3 error C2065: 'AI_GetSinglePlayer' : undeclared identifier for the line of code: luabind::module( GetLua() ) [ luabind::def("AI_GetSinglePlayer", AI_GetSinglePlayer) ]; for the function: inline CBasePlayer *AI_GetSinglePlayer() { if ( gpGlobals->maxClients > 1 ) { return NULL; } return UTIL_GetLocalPlayer(); } with the prototype/declaration: inline CBasePlayer *AI_GetSinglePlayer( void ); Each piece of code is in a separate file. Intellisense goes to the declaration if I right-click and select "Go to Declaration", so it knows it's there. If I'm wrong about the inline functions, and I hope I am, what else could I be doing wrong here? The same code worked fine for a function with the same scope but wasn't inline. All input is appreciated. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user