Re: call_function causes my program to crash

Secretive Loon <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
No, he tried it and it didn't work (we're on the same dev team). Perhaps
it's still not implemented correctly?:// c++ call
luabind::call_function<void>( L ), "CNPC_Nurse.Update", this );

-- Lua function
function CNPC_Nurse.Update( self )
Msg( "\nIn Nurse.Update" )
end

I checked through every Google result for call_function (13 pages) and
didn't find a single one using scope the way I'm trying. Has LuaBind just
not been designed with the capability?

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