Deriving inherited classes with Luabind

Michael Gulak <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
So if I have a class structure in C++ as follows

class A
{
   virtual void f();
};

class B : public A
{

};

class C : public B
{

};

And I want to set up a wrapper so I can derive classes from A and B in Lua,
how exactly should I go about that?  I can get it to work properly with just
the wrapper for A, but I don't know how to do it for the child classes.  If,
in the luabind defs, I use luabind::bases<A, WrapperA>, it crashes.  Thanks.

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