Clear lua-side allocated objects?
Kristoffer Danielsson <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Inside my script I instantiate several of my heavy C++ classes (held by global lua variables). Then, at a later point, I want to clear these allocations from within C++. That is, I want to reset the script to its initial state. How can this be done? _________________________________________________________________ Nya Windows 7 - Hitta en dator som passar dig! Mer information. http://windows.microsoft.com/shop ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user