Linking errors when lua compiled as C++
Roman Senuta <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Hello, I have a problem with linking my application with luabind and lua libraries when lua library is compiled as C++ code. Linker gives a lot of undefined reference errors to lua functions: luabind_lib/libluabind.a(exception_handler.cpp.o): In function `luabind::detail::(anonymous namespace)::push_exception_string(lua_State*, char const*, char const*)': exception_handler.cpp:(.text+0x23): undefined reference to `lua_pushstring' exception_handler.cpp:(.text+0x36): undefined reference to `lua_pushstring' exception_handler.cpp:(.text+0x49): undefined reference to `lua_pushstring' ... Problem is in lua_include.hpp header. It includes lua headers inside extern "C" declaration. I had to hack it to make linking right. Is there any way to do it better without altering luabind's source code? -- Roman ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev