Re: Linking errors when lua compiled as C++
Daniel Wallin <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Feb 26, 2010 at 02:58:56PM +0300, Roman Senuta wrote: > > No not right now. I suppose we could have a define for it, > LUABIND_CPLUSPLUS_LUA or something, and wrap the extern "C" lines in > an > > ifdef. Want do contribute a patch? > > Yep, that's exactly what I've done. Here is the patch: Excellent, thank you. Applied in: http://github.com/luabind/luabind/commit/8ec02ed -- Daniel Wallin BoostPro Computing http://www.boostpro.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev