Luabind shutdown crash with global pointer

Dain Bray <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
 Hello I'm having an issue with luabind 0.9(using VS2010 RC -- had to fix various compiler errors to get it working though ) where if I register a class with luabind and then pass luabind a pointer to a C++ instance of that class -- luabind will crash on shutdown in object_rep.cpp calling this function...

    int destroy_instance(lua_State* L)    {        object_rep* instance = static_cast<object_rep*>(lua_touserdata(L, 1));
        lua_pushstring(L, "__finalize");        lua_gettable(L, 1);                                  <--crashes on this line
        if (lua_isnil(L, -1))        {            lua_pop(L, 1);        }        else        {            lua_pushvalue(L, 1);            lua_call(L, 1, 0);        }
        instance->release_dependency_refs(L);        instance->~object_rep();        return 0;    }

All I need to do to make it crash is something like this...(tried it with other classes too.. same results)
		using namespace luabind;		luabind::module(_State)		[			luabind::class_<ILua>("ILua")			.def(constructor<const char*>())		];
		luabind::globals(_State)["ILuaHandler"] = this;
If I take out the part where I assign the global value to the pointer it does not crash -- is luabind trying to take ownership of the pointer I am passing it? 

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