Re: Fwd: Inspecting objects
Thomas Nelson <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Ok... Here is what I'm seeing When I access the object from the lua side I'm getting one env table, coming in from C++ gives me a different one. So if I set a property on the Lua side the value is stored in the first table and is not visible when I inspect the second (C++ visible) table. One item that I left out of my description yesterday is that these are smart pointer protected objects. Is it possible the lua side is accessing an env attached to the smart pointer/holder rather than the object itself? Thoughts? inspirations? epiphanies? TomN On 3/17/2010 9:30 AM, Thomas Nelson wrote: > I am very sorry if this goes out twice, I sent it out yesterday and I've > not seen it come back to me on the list or show up in the archives so > I'm guessing something went wrong at my end. > > I am trying to add some introspection to my luabind objects and I am > starting to suspect that I'm missing something obvious. > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev