Pass a LuaFunction back to c++ and call it later...

Wolfmanfx <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Hi,

I have a question:

I want to register a lua function to c++ so i assume the c++ function must
take a luabind:object* ? 
Further how do i call the function (luabind::call<luabind:object>)? 
When i register the function in c++ is the ref count incremented from the
table, which the table belongs?

best regards Murat
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