Re: Debug version when compiling luabind with Darwin target?
Tony Kostanjsek <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Don't forget you can statically link luabind and don't need to use bjam to build it. Just put the required cpp files in your project. This will make sure you get the correct debug/release version because it directly uses your project settings/build configuration. Also ... no dylibs allowed on the iPhone IIRC :) ________________________________ Von: Nicolas Goles <[email protected]> An: [email protected] Gesendet: Freitag, den 27. August 2010, 5:34:02 Uhr Betreff: [luabind] Debug version when compiling luabind with Darwin target? Hello, I compiled Luabind on my OS X machine I built it and I think I got a debug version: ( here's a link to the attached image in case it doesn't display http://img844.imageshack.us/img844/703/screenshot20100826at112.png ) I'm not really sure if this is correct , could someone tell me if this is normal or if I should aim for other build ? I just went username$ bjam warning: No toolsets are configured. warning: Configuring default toolset "darwin". warning: If the default is wrong, your build may not work correctly. warning: Use the "toolset=xxxxx" option to override our guess. warning: For more configuration options, please consult warning: http://boost.org/boost-build2/doc/html/bbv2/advanced/configuration.html ...patience... ...found 788 targets... ...updating 22 targets... common.mkdir bin common.mkdir bin/darwin-4.2.1 common.mkdir bin/darwin-4.2.1/debug common.mkdir bin/darwin-4.2.1/debug/src darwin.compile.c++ bin/darwin-4.2.1/debug/src/class.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_info.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_registry.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_rep.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/create_class.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/error.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/exception_handler.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/function.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/inheritance.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/link_compatibility.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/object_rep.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/open.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/pcall.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/scope.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/stack_content_by_name.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/weak_ref.o darwin.compile.c++ bin/darwin-4.2.1/debug/src/wrapper_base.o darwin.link.dll bin/darwin-4.2.1/debug/libluabindd.dylib ...updated 22 targets... Thanks! -------------------------------------------------------------- Nicolas Goles Domic Founder & Lead Programmer of Gando Games ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user