Re: Debug version when compiling luabind with Darwin target?

Tony Kostanjsek <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Don't forget you can statically link luabind and don't need to use bjam to build 
it. Just put the required cpp files in your project. This will make sure you get 
the correct debug/release version because it directly uses your project 
settings/build configuration. Also ... no dylibs allowed on the iPhone IIRC :)




________________________________
Von: Nicolas Goles <[email protected]>
An: [email protected]
Gesendet: Freitag, den 27. August 2010, 5:34:02 Uhr
Betreff: [luabind] Debug version when compiling luabind with Darwin target?

Hello,

I compiled Luabind on my OS X machine I built it and I think I got a debug 
version:


( here's a link to the attached image in case it doesn't 
display http://img844.imageshack.us/img844/703/screenshot20100826at112.png )

I'm not really sure if this is correct , could someone tell me if this is normal 
or if I should aim for other build ?

I just went 

username$ bjam
warning: No toolsets are configured.
warning: Configuring default toolset "darwin".
warning: If the default is wrong, your build may not work correctly.
warning: Use the "toolset=xxxxx" option to override our guess.
warning: For more configuration options, please consult
warning: http://boost.org/boost-build2/doc/html/bbv2/advanced/configuration.html
...patience...
...found 788 targets...
...updating 22 targets...
common.mkdir bin
common.mkdir bin/darwin-4.2.1
common.mkdir bin/darwin-4.2.1/debug
common.mkdir bin/darwin-4.2.1/debug/src
darwin.compile.c++ bin/darwin-4.2.1/debug/src/class.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_info.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_registry.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/class_rep.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/create_class.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/error.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/exception_handler.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/function.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/inheritance.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/link_compatibility.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/object_rep.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/open.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/pcall.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/scope.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/stack_content_by_name.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/weak_ref.o
darwin.compile.c++ bin/darwin-4.2.1/debug/src/wrapper_base.o
darwin.link.dll bin/darwin-4.2.1/debug/libluabindd.dylib
...updated 22 targets...

Thanks!
--------------------------------------------------------------
Nicolas Goles Domic
Founder & Lead Programmer of Gando Games

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