Remove Luabind ownership on C++ pointer?
neosettlers <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Greetings,
I'm wondering how to remove Luabind ownership on C++ pointers:
C++
module(lua)
[
class_<Object>("Object")
.def(constructor<>())
];
.lua
local object = Object();
.
I would like Luabind NOT to delete the object C++ pointer when lua_gc() is
called.
If anyone found an elegant solution for this, I'm definitely interested to
hear about it.
Thx,
------------------------------------------------------------------------------
Start uncovering the many advantages of virtual appliances
and start using them to simplify application deployment and
accelerate your shift to cloud computing.
http://p.sf.net/sfu/novell-sfdev2dev
_______________________________________________
luabind-user mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/luabind-user