Re: Remove Luabind ownership on C++ pointer?

eduard mueller <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
On Thu, Sep 30, 2010 at 16:56, neosettlers <[email protected]> wrote:
> Technique "shared_ptr"
>
> I like this method but so far, I can’t make it work. Even when using shared_ptr its still go there on GC:

When using shared_ptrs, you have to use them everywhere to
transfer/keep track of the objects lifetime correctly. Using something
which stores the reference count in the object itself, like
boost::intrusive_ptr may be the better choice then. But this really
depends on what you actually do with the object...

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