class method binding problem

chamika deshan <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Hi

I am writing a lib with lua bind. I have stucked in problem for the entire
day. Please shed some light.
Following is the class that I need to bind to lua.

class SoundManager
{public:
 bool init(const std::string &deviceName = "",  unsigned int sources =
100, Ogre::SceneManager* sMan=0);

 ...
};

And this is what I have done for luabind

luabind::module(luaState)

[


 luabind::class_<SoundManager>("SoundManager")


 .def(luabind::constructor<>())

 .def("init", &SoundManager::init)

 ...

];

Since I have Ogre::SceneManager as a parameter in init() method, I
guess I have to bind the Ogre::SceneManager class too.

So I did the following.

luabind::module(luaState)

[


 luabind::class_<SceneManager>("SceneManager ")


];

And this is my lua code which gives a lua runtime error. It throws
from luabind\detail\call_function.hpp at operator Ret().

Please note that i am getting the error when I call the init() function.

When init function is commented it works fine.


soundManager = SoundManager.getSingletonPtr();

function Manager_getSoundManager()
	soundManager:setDistanceModel(AL_LINEAR_DISTANCE);
	--soundManager:init();
	return soundManager;
end


Please help me with this

~deshan

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