Re: problems using .def_readwrite and .property when binding classes
Jonathan Capps <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Feb 8, 2011 at 2:17 AM, Nigel Atkinson <[email protected]>wrote: > Hi Jon, > > This works for me compiled with gcc. It prints 'Hello World' 3 times. > Perhaps you could try this and see what is different. > Hi, Nigel. I copied and pasted your code, and for me it printed Hello World function: 0020C680 function: 0020C810 I'm using MSVC Express 2008, with Microsoft's compiler. Might that be the issue? I don't think I can switch compilers, since I'm working on a game using DirectX 10, which is ultimately what I want to integrate lua with; and last I chacked, DirectX 10 headers weren't available for gcc. Jon ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user