Re: Calling C++ functions in luawith objects as arguments

Francisco Ganacim <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Hi,

> // First Arg: Name of the function in Lua, Second Arg: Function in C++
>  luabind::def("Invert", &ImageProcessor::Invert)
> //I don't know exactly how to bind the arguments of the Canny function
> luabind::def("Canny", &ImageProcessor::Canny, (void), (const CByteImage *),
> (CByteImage *), (int), (int)),
>
> have you tried

luabind::def( "Canny", ( void (*) (const CByteImage*, CByteImage*, int, int)
&ImageProcessor::Canny );

?


-- 
Francisco Ganacim

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