need help with member const pointer conversion
Tony Kostanjsek <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
hi,
I'm working on a binding for Box2D 2.1.2 and stumbled across this:
struct b2FixtureDef
{
...
const b2Shape* shape
...
};
class b2Shape { .... };
class b2PolygonShape : public b2Shape { ... };
I can bind b2Fixture and b2Shape and create both, but when I try to assign a
shape to the fixture member, luabind complains. Here's the code from the
Tutorial ported to Lua:
dynamicBox = box2d.b2PolygonShape()
dynamicBox:SetAsBox(1,1)
fixtureDef = box2d.b2FixtureDef()
fixtureDef.shape = dynamicBox
The last line produces the following error:
No matching overload found, candidates:
void <unknown>(b2FixtureDef&,b2Shape const* const&)
Wrapping it in a setter works:
void shape_setter(b2FixtureDef* fd, b2Shape* sh)
{
fd->shape = sh;
}
but I'm puzzled why luabind won't allow me to assign a Shape* to a const Shape*
?
Any help appreciated,
thanks,
Tony
p.s. Mac, gcc 4.2.1, boost 1.44, luabind 0.9.1
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