object serialization
Szymon Gatner <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Hi,
what would be the simple and elegant way to do serialization /
persistance of a specific luabind::object?
I only need to save numeric and string values and tables of them. I
was thinking about recursive visitation like so:
void visit(const luabind::object& obj)
{
using namespace luabind;
if (type(obj) == LUA_TTABLE)
{
cout << "{" << endl;
for (luabind::iterator it(obj); it != luabind::iterator(); ++it)
{
if (type(it.key()) == LUA_TSTRING)
{
if (type(*it) != LUA_TTABLE)
{
cout << it.key() << " = " << *it << endl;
}
else
{
visit(*it);
}
}
}
cout << "}" << endl;
}
}
cout is used here to print name/value pairs but in real case actual
persistance code would be used.
Am I going the right way?
Cheers,
Szymon
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