Re: Overloaded member functions
Patryk Małek <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Yes, Critter is a namespace.
I have done a bypass with :
*.def("setGlobalPosition", ( void(Critter::Body::*)(float,float,float) )
&Critter::Body::setGlobalPosition )*
*
*
but still i cannot do it with vector*
*
*.def("setGlobalPosition", ( void(Critter::Body::*)(Vector3) )
&Critter::Body::setGlobalPosition )*
*
*
Vector3 is also exposed to Lua. The problem might be with inheritance but I
still do not know where exactly.*
*
2011/5/5 feng qiu <[email protected]>
> Is *Critter a name space?*
> *I have the same problem when binding overloaded functions from a
> namespace.*
>
> 2011/4/25 Patryk Małek <[email protected]>
>
>> Hello,
>> I have a small problem with binding overloaded member functions, I want to
>> do it this way :
>>
>> *luabind::module(L)[
>> luabind::class_<Critter::Body>("Body")
>> .def("setGlobalPosition", ( void(Critter::Body::*)(Vector3) )
>> &Critter::Body::setGlobalPosition )
>>
>> ];*
>> *
>> *
>> but I get an error :*
>> *
>> error C2440: 'type cast' : cannot convert from 'overloaded-function' to
>> 'void (__thiscall Critter::Body::* )(Ogre::Vector3)'
>>
>> the problem might also be that this is an inherited function form
>> NxOgre::Actor ( but I have also tried it with defining this function as
>> NxOgre::Actor but the same errors)
>>
>> Any ideas ?
>>
>>
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