Re: Getting a C++ object back from a luabind::object?
"Josh Klint" <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <000c01cc1578$598c5690$0ca503b0$@com> |
Here's what I'm trying:
void Interpreter::PushObject(Object* o)
{
if (objectmap[o]==NULL) objectmap[o] = new luabind::object(L,o);
objectmap[o]->push(L);
}
Object* Interpreter::ToObject(const int& index)
{
luabind::object o = luabind::object(L,index);
return luabind::touserdata<Object>(o);
}
But if I use this code:
Entity* entity = new Entity; //The class "Entity" is derived from "Object"
PushObject(entity);
entity = (Entity*)ToObject(-1);
The value returned from ToObject() is NULL.
Best Regards,
Josh Klint
CEO
Leadwerks Software
www.leadwerks.com
-----Original Message-----
From: Reko Tiira [mailto:[email protected]]
Sent: Wednesday, May 18, 2011 1:35 AM
To: [email protected]
Subject: Re: [luabind] Getting a C++ object back from a luabind::object?
I think what you want is:
return luabind::touserdata<Object>(o);
Regards,
Reko Tiira
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What Every C/C++ and Fortran developer Should Know!
Read this article and learn how Intel has extended the reach of its
next-generation tools to help Windows* and Linux* C/C++ and Fortran
developers boost performance applications - including clusters.
http://p.sf.net/sfu/intel-dev2devmay