Re: Discarding shared_ptrs

Simon Pickles <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
On 07/06/2011 01:11, Jason McKesson wrote:
> There's no reason you can't use a weak_ptr in Lua. The weak_ptr is a C++
> object, just like any other. You can bind that object with Luabind and
> so forth.
Well I tried using shared_ptrs and at the end of the function, setting 
them to nil in Lua but it doesnt decrement the use_count:

-- Lua
-- entity is a boost::shared_ptr<Entity> in c++
-- entity.use_count() in c++ = 3
mission["enter"] = function( entity )
{
   entity:DoSomething()
   entity = nil
}
-- entity.use_count() in c++ = 4

It appears the 'entity = nil' line has no effect.

I'll try weak pointers

S

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