Unhandled Exception
Phil Cooper-King <[email protected]> Sat, 29 Oct 2011 22:44:45 +0100
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <CAPrH6UMgq4ndy5ykR-V9RqDa7bi8SD11egzHBPzWYJZmey=J5w@mail.gmail.com> |
Hey,
I have a problem trying to get luabind work. I've built the .dll and
did a small test app and it worked fine. I'm now trying to add it to a
bigger project, but I keep getting an error
Unhandled exception at 0x63bc31de (luabind.dll) in Shifters.exe:
0xC0000005: Access violation writing location 0x00d31eae.
And the program breaks inside the "LUABIND_API void add_overload(..)"
function on the line "if (object overloads = context[name])"
I think it might be something todo with how I'm registering my c++
class. as the call before add_overload in the call stack is
constructor_registration.
luabind::module(L)
[
luabind::class_<IWindow>("IWindow"),
luabind::class_<Shift::AppWindow, IWindow>("Shift::AppWindow")
.def(luabind::constructor<unsigned int, unsigned int, bool>())
];
I think I've built everything right, although if I hadn't I'd expect
linker errors rather than the exception.
Any Ideas?
Thanks,
Phil
General Stuff
Visual Studio 2010, project and luabind built Multi-Threaded (not DLL)
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