Protecting memory
"Colin GILLE / congelli501" <[email protected]> Wed, 30 Nov 2011 12:39:45 +0100
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <CADT9g3ZbxduE+wU22bS8U4rtUvKcY2+yJQioiyh1q4borRpWqg@mail.gmail.com> |
Hi, I'm new to this mailing list and quite new to luabind too. I'm creating a 2D game engine with lua scripting and I wich to protect the memory (against segmentation faults). Some of my functions return pointers to objects, and these objects can be deleted later by the engine. When the user uses a pointer, I would like to check if this pointer is still valid before using it in my C++ code. I can easily do that if the pointer in a function argument but I don't know how to that when the user use the member of the object. What is the good way to do it with luabind ? Thanks in advance ! ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user