Need some guide for auto-exporting C++ functions with PE export table
ZaeX <[email protected]> Tue, 13 Dec 2011 16:59:14 +0800
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <CAC9VnRoiufrqsTZtKXTzbgifLFiNV_tfQ_-C2-gGzdUJYE28=Q@mail.gmail.com> |
Hi, all: Recently I read the Game Programming Gems series and learned the idea that we could analyze the exe's export table to extract the function and class information, so we could *automatically* export them to Lua. ( In the original article, they export the functions to console, not Lua ) Well, now I am almost done with parsing the export table part, and get the function names and arguments...And I'm kinda of confused how I should go on. Before I started, I thought I should use Lua C API to export functions & classes, and I can expect kind of hard work ahead... and now I find that there is Luabind and some likes around, I wonder if they could help ease my work. Any information will be helpful, thanks in advance; -- Time is mana. Use it wisely. ------------------------------------------------------------------------------ Systems Optimization Self Assessment Improve efficiency and utilization of IT resources. Drive out cost and improve service delivery. Take 5 minutes to use this Systems Optimization Self Assessment. http://www.accelacomm.com/jaw/sdnl/114/51450054/ _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user