Need some guide for auto-exporting C++ functions with PE export table

ZaeX <[email protected]> Tue, 13 Dec 2011 16:59:14 +0800
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <CAC9VnRoiufrqsTZtKXTzbgifLFiNV_tfQ_-C2-gGzdUJYE28=Q@mail.gmail.com>
Hi, all:

Recently I read the Game Programming Gems series and learned the idea that
we could analyze the exe's export table to extract the function and class
information, so we could *automatically* export them to Lua.
( In the original article, they export the functions to console, not Lua )

Well, now I am almost done with parsing the export table part, and get the
function names and arguments...And I'm kinda of confused how I should go on.

Before I started, I thought I should use Lua C API to export functions &
classes, and I can expect kind of hard work ahead... and now I find that
there is Luabind and some likes around, I wonder if they could help ease my
work.

Any information will be helpful, thanks in advance;
--
Time is mana. Use it wisely.

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