Question about call_function
Залунин Сергей Александрович <[email protected]> Thu, 27 Dec 2012 22:11:29 +0500
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Hello, Luabind-user.
Next code return error message: exception: luabind::cast_failed at memory location 0x003ff68c..
luabind::call_function<char>(myLuaState, "add", "1", "2")
int _tmain(int argc, _TCHAR* argv[])
{
// Create a new lua state
lua_State *myLuaState = lua_open();
// Connect LuaBind to this lua state
luabind::open(myLuaState);
// Define a lua function that we can call
luaL_dostring(
myLuaState,
"function add(first, second)\n"
" return first..second\n"
"end\n"
);
cout << "Result: "
<< luabind::call_function<char>(myLuaState, "add", "1", "2")
<< endl;
lua_close(myLuaState);
_getch();
}
--
С уважением,
Залунин mailto:[email protected]
------------------------------------------------------------------------------
Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS,
MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current
with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft
MVPs and experts. ON SALE this month only -- learn more at:
http://p.sf.net/sfu/learnmore_122712
_______________________________________________
luabind-user mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/luabind-user