Casting Upvalues to luabind specific objects?
Harakiri <[email protected]> Tue, 29 Jan 2013 07:03:14 -0800 (PST)
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Before executing a lua function i like to see/modify the upvalues (basically globally/locally accessible vars)
I'm able to retrieve and print them from C++
// lua func to call is on stack of luastate
const char* name = NULL;
int j = 1;
while((name = lua_getupvalue(fn.interpreter(), -1, j)) != NULL) {
std::cout << name << std::endl;
std::cout << " " << lua_typename(fn.interpreter(), lua_type(fn.interpreter(),2)) << std::endl;
if(lua_type(fn.interpreter(),2) == LUA_TUSERDATA) {
// lua_touserdata(fn.interpreter(),2);
}
lua_pop(fn.interpreter(), 1);
j++;
}
Now what object type is my userdata here ? It is luabind specific - because i printed the address from C and in lua i did a toString() which i implemented in my exposed Class to print the this ptr value.
I know there is a luabind specific upvalue handler but i have no idea how to use it. And the documentation is lacking
Questions:
What is the userdata object class that luabind uses to expose objects in scripts?
How can i retrieve the classname from the original object from that luabind object? So that i know how to cast the luabind object to my own object type.
Anyone able to modify the above code to set some upvalues for a function to NIL ? I tried lua_setupvalue but there is no good documentation about it - i was able todo it just fine from lua with
local func = debug.getinfo(2, "f").func
debug.setupvalue(func, <idxofupvalue>, <newvalue>);
Thanks
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