Re: [ANN] CLX - Ahead-of-Time Lua 5.5 Compiler

bil til <[email protected]> Mon, 22 Jun 2026 07:12:45 +0200
Newsgroups gmane.comp.lang.lua.general
Message-ID <CAOnDXmFdd4u1+CEgJ6=oW5vDkQnxeQGhQRRim3HGJbpLQOvB3w@mail.gmail.com>
Am So., 21. Juni 2026 um 17:17 Uhr schrieb <[email protected]>:
> Support for most Lua 5.5 language features

Please excuse a "lazy question" (I did not look at your project in
detail, please excuse - currently too much different work):

Which are the main features your project does NOT support?

(because you do not like them / you think they are too cumbersome? or
because the produce any severe problems in your project?)

Am So., 21. Juni 2026 um 17:17 Uhr schrieb <[email protected]>:
>
> Hello,
>
> CLX is a new open-source ahead-of-time compiler for Lua 5.5.
> CLX compiles Lua source code to standalone native executables through modern C++20 toolchains (Clang, GCC, and MSVC).
>
> Current features include:
>
> Native standalone executable compilation
>
> Support for most Lua 5.5 language features
>
> Cross-platform support (Linux, Windows, and macOS)
>
> Lightweight runtime designed for AOT compilation
>
> C++ API for native modules
>
> Example projects (a fully playable Pong game and a Mandelbrot fractal renderer)
>
> Recent benchmarks show consistent speedups over the standard Lua interpreter and competitive performance with LuaJIT on a number of workloads.
>
> The project is currently in beta and feedback is welcome.
>
> Website:
> https://samyeyo.github.io/clx
>
> GitHub:
> https://github.com/samyeyo/clx
>
> Thank you,
>
> Samir Tine
>
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