Re: weird SDL Rect handling on SDL module
Rafael Jannone <jannone-bf/[email protected]> Sun, 28 Aug 2005 11:45:03 -0300
| Newsgroups | gmane.comp.lang.lua.luacheia |
|---|---|
| Message-ID | <[email protected]> |
Asko Kauppi escreveu: > > Yes, you certainly have found the source of the issue. > > The +0.5's are there to handle cases where coordinates have been > calculated, and don't exactly match into integers. Originally, the SDL > port was tested against Meteor Shower demo, and it most likely > benefitted from them. > > Now, the proper solution would most likely involve some rounding > function, suggestions welcome. :) how about this: #define glua_round(v) ((int)(((v) < 0) ? (v)-0.5 : (v)+0.5)) i changed all "+0.5" to this define, and now it seems to be working. i forgot to mention, there is another instance of this bug inside function GLUA_FUNC( _Rect_settable ). just search for all "0.5" and you'll get there. regards, -- Rafael Jannone ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf