Re: [m-users.] A question about in-place updating...
Julien Fischer <[email protected]>
| Newsgroups | gmane.comp.lang.mercury.general |
|---|---|
| Message-ID | <[email protected]> |
On Mon, 28 Aug 2023, Volker Wysk wrote: > Am Montag, dem 28.08.2023 um 13:02 +0100 schrieb Sean Charles > (emacstheviking): >> >> It's an interesting question for me to ponder at the moment! Given all >> that Mercury does, I am guessing that there are no ways to 'pin' a block >> of memory such that it can then be reused over and over, I have played >> around with bitmap but that's not really built for generic structures etc. >> I guess if it came to the crunch I could always re-code those things that >> need maximal performance in C but that kind of negates the reason I >> decided to write this game in Mercury. > > What you describe seems to be a case for unique modes. See section 6 in the > Language Reference Manual. In princple, yes. In practice, the limitations listed in section 6.3 mean they're not really useful for that purpose. Julien. _______________________________________________ users mailing list [email protected] https://lists.mercurylang.org/listinfo/users