Re: [Boston.pm] Tech Meeting Tuesday Feb 13th - Commercial Game Design with Modern Perl !
Bill Ricker via Boston-pm <[email protected]> Wed, 14 Feb 2018 15:09:36 -0500
| Newsgroups | gmane.comp.lang.perl.perl-mongers.boston |
|---|---|
| Message-ID | <CAAbKA3WoLo5FXMEt3MpWV=Q3sXB0vSWpea35nUrO2hbgpAhswQ@mail.gmail.com> |
I intended to play the 1:06:00 long version of the same talk from Amsterdam Perl Conference (which starts with the Formerly Known as YAPC joke bombing). https://www.youtube.com/watch?v=UmLwYLSmTSs So if you want 100% more Ovid & Tau Station with <= 50% overlap ... e.g. "Gender is complicated" I thought what he said about Test::Class::Moose and experimental Test::Class::Moose::History was very interesting, along with bootstrapping up to declarative programming with subject=>verb=>object triples was interesting.