Re: [Boston.pm] Tech Meeting Tuesday Feb 13th - Commercial Game Design with Modern Perl !

Bill Ricker via Boston-pm <[email protected]> Wed, 14 Feb 2018 15:09:36 -0500
Newsgroups gmane.comp.lang.perl.perl-mongers.boston
Message-ID <CAAbKA3WoLo5FXMEt3MpWV=Q3sXB0vSWpea35nUrO2hbgpAhswQ@mail.gmail.com>
I intended to play the 1:06:00 long version of the same talk from
Amsterdam Perl Conference (which starts with the Formerly Known as
YAPC joke bombing).

https://www.youtube.com/watch?v=UmLwYLSmTSs

So if you want 100% more Ovid & Tau Station with <= 50% overlap ...
e.g. "Gender is complicated"

I thought what he said about Test::Class::Moose and experimental
Test::Class::Moose::History was very interesting, along with
bootstrapping up to declarative programming with subject=>verb=>object
triples was interesting.