This week's Perl 6 Summary

Piers Cawley <[email protected]> Tue, 22 Apr 2003 21:23:01 +0100
Newsgroups gmane.comp.lang.perl.perl6.announce
Message-ID <[email protected]>
The Perl 6 Summary for the week ending 20030420
    You know how it is, you go away for a lovely weekend folk festival in
    Wales, you have a really good, relaxed time, singing yourself hoarse and
    generally forgetting all about technology before coming home to email
    from the perl.com editor asking if he could have the summary about half
    an hour ago, and then you skim through the lists and find nearly 300
    messages unread? You do? I thought it was just me. So, having utterly
    failed (by virtue of being elsewhere) to get a summary written by
    Monday, I'm currently shooting for 'getting it written'. Welcome to this
    week's Perl 6 summary; all the fun of the Perl 6 lists with none of the
    tedious 'reading every message'.

    Let's see if I can't ease myself back into the Perl 6 vibe by
    summarizing the still rather quiet perl6-internals list first...

  Building Parrot on Win32
    Steve Fink has been busy committing (in the CVS rather than the
    culpability sense) Mattia Barbon's patches to get Parrot building
    happily in a Win32 environment. If you have such an environment, now
    would probably be a good time to grab the latest Parrot from CVS and see
    if it builds for you. I'm sure the list would be grateful to hear of
    your experience, good or bad.

  PMC documentation
    After seemingly weeks in the wilderness with very little feedback,
    Alberto Simões finally got some comments on (and thanks for) his latest
    PMC doc patches from Steve Fink and Brent Dax. The docs haven't made it
    into the distribution yet though, but it can only be a matter of time.

    <http://xrl.us/gos>

  Is PMC size fixed?
    Mattia Barbon wanted to know if it would eventually become possible to
    create PMCs with additional data members. Dan says not; PMCs are
    allocated from arenas which apparently means they need to be the same
    size (variable sized PMCs would mean adding complexity to the garbage
    collector, which is already complicated enough thanks very much...)

    <http://xrl.us/got>

  Dan Does Design Decisions
    Dan announced a few design decisions:

    *   It's time to start assigning permanent opcode numbers to some of the
        opcodes.

    *   There's some new stack ops, "halfpop[insp]".

    *   We now have "can" and "does" ops.

    *   Dan explained that "can" and "does" were there to support fast
        interface polymorphism.

    <http://xrl.us/gou> -- permanent opcode numbers

    <http://xrl.us/gov> -- halfpop

    <http://xrl.us/gow> -- can/does

    <http://xrl.us/gox> -- Interfaces/Classes

  Short-lived memory allocation
    Luke Palmer wondered what the Right Way was to allocate dynamic memory
    that wouldn't be needed beyond a function invocation. The answer, of
    course, was 'use Parrot memory management and let Garbage Collection
    work its shiny magic'. Toward the end of the thread Dan let on that
    Parrots Garbage Collector is 'always going to be walking the system
    stack' so there was no need to worry about anchoring the newly allocated
    buffer to the root set for the duration of the function invocation,
    which seems to be a new commitment. Both Dan and Steve Fink observed
    that the memory documentation could use updating to clarify best
    practice for everyone. Volunteers?

    <http://xrl.us/goy>

  How deep is "clone"?
    Alberto Simões asked how deeply the "clone" operator worked. According
    to Leopold Tötsch it's a deep, recursive clone, which he noted makes for
    interesting times when dealing with self referencing structures (Dan
    reckoned that it shouldn't be too bad if you take advantage of the GC
    system's graph traversal smarts...). Luke Palmer wondered why the
    default was a deep copy as, he claimed, deep copies were seldom needed.
    He wondered how to make a shallow copy. Leo suggested extending clone
    with an extra parameter to specify deep or shallow copying. Dan said
    that it is the way it is because he said so, and that one would make a
    shallow copy with assign.

    <http://xrl.us/goz>

  Shared memory
    David Robins wondered whether Parrot's memory allocation system would
    cope with sharing memory between processes and found some messages in
    the archive that seemed to imply that 'it will cope eventually'. He
    wondered *how* it would cope. Warnock's Dilemma applies...

    <http://xrl.us/go2>

  A New GC approach?
    Kurt Stephens announced that he had a partially written 'conservative,
    non-copying "treadmill"' GC system that could work in real time without
    stopping the world. He wondered if it could be useful for Parrot. No
    comments so far...

    <http://xrl.us/go3>

    <http://xrl.us/go4>

  IMC and variable number of arguments
    K Stol wondered how to handle a variable number of function arguments in
    IMC code. Dan remarked that it was covered by the Parrot calling
    conventions (presumably IMC code doesn't do the dfull Parrot calling
    conventions though). Leo Tötsch suggested making sure that the last
    thing pushed onto the argument stack was the number of arguments, and
    Will Coleda suggested passing a single PMC like a PerlArray...

    <http://xrl.us/go5>

Meanwhile, over in perl6-language
    If I were asked to summarize this week's traffic on perl6-language with
    one word, that word would be 'Types'. It turns out that thinking about
    types, and how they should behave in Perl 6, is hard. I don't envy
    Damian the writing of the next Exegesis, that's for sure.

    Instead of presenting the threads in roughly chronological order this
    week I'm going to deal with the none type related threads first and then
    attempt to sketch the current issues with types without quite so much
    reference to individual threads. Cover me, I'm going in...

  Currying questions
    Last week, Ralph Mellor had asked whether currying assumptions could be
    overridden when the curried function was called and Luke Palmer had said
    he didn't think so. This week Damian answered with a rather more
    authoritative "No, they can't be overridden, just make a call to the
    original function.". Ralph had also wondered if there would be a way to
    specify whether currying assumptions were made by binding or by copying
    a value (currently, they get bound, just like they do when you call a
    function normally (I wonder what happens when the function prototype
    specifies "is copy")). Damian said that, if you wanted to make an
    assumption based on a copy then you needed to explicitly make that copy.

    <http://xrl.us/f8y> -- Ralph's original questions

  Are all list constructors iterators?
    'Marek Ph.' admired the shiny goodness that is lazy evaluation and
    wondered if *all* list constructors were actually iterators. He wanted
    to know if that meant that

        @a = 1 .. Inf;
        splice @a, 5, 2;

    would yield

        @a == (1 .. 4, 7 .. Inf)

    He also asked if the "x" operator would generate an iterator too. Luke
    Palmer thought the answer to both questions was "Yes".

    <http://xrl.us/go6>

  ... but foo('bar')
    Stéphane Payrard spotted a possible ambiguity in Perl 6's grammar. He
    wanted to know if

        ... but foo('bar')

    set the property 'foo' to the value 'bar', or did it create a property
    with the name being the value returned by a function call of
    "foo('bar')". He wondered what the syntax would be to get the 'other'
    meaning. Luke Palmer thought the first part was that the property 'foo'
    would get set to 'bar' (so do I, unless the thing implementing the
    property has some special semantics). He suggested that to force the
    call to the function to get a property name one would do one of:

        ... but $(foo('bar'))

    or

        ... but &foo.('bar')

    I prefer the second of those two.

    <http://xrl.us/go7>

  Perl 6 parser questions
    Right at the end of last week, Austin Hastings asked a bunch of
    questions about the behaviour of the Perl 6 parser. He wondered, for
    instance, if, in the future, he'd be able to (usefully) say:

        #!/usr/bin/perl6.1
        use Perl6::Grammar v6.0.0.2;

    Larry answered this question ("I don't see why not") and all of Austin's
    other questions on this topic. Apparently the Perl 6 Parser will be
    documented 'whenever Apocalypse 18 comes out'.

    <http://xrl.us/go8>

  Initializations outside of control flow
    Mark J. Reed asked about elegant ways of initializing shared variables.
    He wanted something a little neater than the blunderbuss of a "BEGIN"
    block. Larry obliged with one of his 'thinking aloud' posts which, while
    not giving us a final answer does give us a few signposts. It's looking
    like we'll have traits along the lines of:

        state $where is begin($value);
        state $where is check($value);
        state $where is  init($value);
        state $where is first($value);

    Where the traits work analogously to "BEGIN", "CHECK", "INIT" and
    "FIRST".

    <http://xrl.us/go9>

    <http://xrl.us/gpa>

  The new "returns" keyword
    David Storrs was a little worried about the possible clash between the
    new "returns" keyword -- introduced in Apocalypse 6 -- and "return".
    Michael Lazzaro pointed out that the 'possible clash' was almost
    certainly deliberate, after all:

        sub foo returns Bar {...}

    reads rather well. David had used the example "my $spot returns Dog",
    which does look rather ugly, but Michael pointed out, in the case of a
    variable declaration, it made more sense to use "my $spot of Dog" or
    even "my Dog $spot". Michael commented that this choice of syntax meant
    the programmer was able to pick the most readable phrase for a given
    situation.

    <http://xrl.us/gpb>

  A17 early discussion: Perl 6 threading proposal
    Austin Hastings posted what would once have been called an RFC about
    Perl 6's threading model. No comments so far.

    <http://xrl.us/gpc>

  "wrap" from Synopsis 6
    David Storrs wondered if the new ".wrap" method, which returns a unique
    id identifying the particular 'wrapper' could have an associated warning
    if the resulting id wasn't stored somewhere. Adam D. Lopresto and Austin
    Hastings weren't keen...

    <http://xrl.us/gpd>

  The difference between "-" $arg {...}> and "sub ($arg) {...}"
    David Storrs asked for a 'micro-Exegesis' on the difference between "-"
    $foo {...}> and "sub ($foo) {...}" since they both seemed to generate
    anonymous subroutines. There were an awful lot of responses to this.
    Essentially the difference is that a 'pointy block' (my coinage I think)
    is just a block that has a signature. The main difference is what
    happens to a "return".

    In a block or a pointy block, a "return" returns from the subroutine
    that lexically contains that block, not simply from the block itself. If
    you want to leave a block prematurely without returning from its
    enclosing subroutine, you would use the "leave" keyword.

    This distinction between a Block and a Sub allows for some rather neat
    (Smalltalkish) idioms

        multi iterate_over_file( String $path: Block &block ) {
            my $fh = open File: '<', $path or
                fail "Couldn't open $path: $!";
            while <$fh> {
                &block($_);
            }
        }

        sub find_user ($user_name) {
            iterate_over_file "/etc/passwd" -> $line {
                return $line but true if /^$user_name/;
            }
            return undef;
        }

    This is a somewhat contrived example, but I think it's useful as an
    illustration. If a Block were exactly the same as a sub, then the
    "return" in "find_user" would return to the middle of the "while" loop
    in "iterate_over_file" and "iterate_over_file" would only return after
    it had gone through every line in the password file, which would mean
    that "find_user" would always return undef. However, a return from
    inside a block returns from the subroutine *containing* the block so
    "find_user" behaves as expected and we get to write powerful control
    structures without having to resort to macros. I do wonder if the it
    would be possible for a function like "iterate_over_file" to "CATCH" the
    block's Return exception though...

    <http://xrl.us/gpe>

  Compulsorily named parameters?
    The debate over declaring non optional named parameters continued as
    Damian joining in. The current consensus appears to be that the various
    optional/named/slurpy shorthands introduced in Apocalypse 6 should stay
    pretty much as they are, but that it should be possible to declare more
    complex parameter requirements using sensibly named traits. John
    Siracusa still wants a more 'powerful' shorthand, but there doesn't seem
    to be anyone taking his side on that.

    <http://xrl.us/gpf>

  Multimethod invocants
    Multimethods still appear to be causing some confusion, mostly to do
    with how they are called and dispatched, and which method parameters
    participate in the dispatch. There's a largish contingent (and I
    probably my count myself a member of that contingent, spot the bias) who
    would like to be able to write:

        multi infix:@ (Number $x, Number $y) { new Point: $x, $y }

        class point {
            ...
            multi make_rectangle ( Point $p ) {
                new Rectangle: $_, $p;
            }
            multi make_rectangle ( Number $x, Number $y ) {
                .make_rectangle( $x @ $y );
            }
        }

    Which isn't allowed. Instead you would have to write:

        multi make_rectangle ( Point $p, Point $q ) {
            new Rectangle: $p, $q;
        }

        multi make_rectangle ( Point $p, Number $x, Number $y ) {
            make_rectangle ($p, $x @ $y);
        }

    And you also have to be wary of

        my Point $p;

        ...

        $p.make_rectangle($x @ $y);

    which would first try to dispatch to Point's "make_rectangle"
    'unimethod', only attempting to dispatch via a multimethod if there is
    no such method. Personally, I think there's room for a spoonful or two
    of syntactic sugar to allow for the 'method variant' style of
    declaration as well as the full on generic multimethod style (which
    would, of course, underpin the more restricted method variant style).
    However, if it doesn't exist out of the box I expect someone (me?) will
    write a set of macros to make things work.

    In the message referenced, Damian explains the current state of the
    multimethod art...

    <http://xrl.us/gpg>

Types...
    Well, that's 100 or so messages accounted for. Which leaves another 173
    messages remaining all of which concern types. The problem as I see it
    is that different people seem to understand different things from the
    word type, and there's a lot of people talking at cross purposes as well
    as a fair amount of axe grinding going on.

    Now, I could just punt and write something like "Everyone except Leon
    Brocard talked for ages about types. Here are the links to those
    threads" which would at least has the virtue of getting the god awful
    running joke out of the way, but that would smack of cheating. So, what
    I'm going to do is to only cheat slightly. At the bottom of this section
    you'll find links to all the threads that discussed types this week.
    However, before that I'll try give you a (biased) overview of the issues
    involved and the areas of confusion.

  An illustrative quotation from Lewis Carroll
    "The name of the song is called 'Haddocks' Eyes.'" [said the White
    Knight.]

    "Oh, that's the name of the song, is it?" Alice said, trying to feel
    interested.

    "No, you don't understand," the Knight said, looking a little vexed.
    "That's what the name is called. The name really is 'The Aged, Aged
    Man.'"

    "Then I ought to have said 'That's what the song is called'?" Alice
    corrected herself.

    "No you oughtn't: that's another thing. The song is called 'Ways and
    Means' but that's only what it's *called*, you know!"

    "Well, what is the song then?" said Alice, who was by this time
    completely bewildered.

    "I was coming to that," the Knight said. "The song really is 'A-sitting
    On a Gate': and the tune's my own invention."

    -- From Alice Through The Looking Glass, by Lewis Carroll

  Two types of type
    Perl 6 draws an important distinction between 'variable type' and 'value
    type'. A variable is a binding between a name and a container. The
    variable type is the type of the container associated with the
    variable's name. A variable's 'value type' is the expected type of the
    value stored in the variable's container. As far as I can tell, Perl is
    weirder than the average programming language in this respect in that it
    allows the programmer to specify both sorts of type. In C for instance,
    a value doesn't know its own type, it's just an area of memory that is
    interpreted according to the type of the variable that it is accessed
    via (or according to the type it is cast into). Meanwhile, in lisp like
    languages, 'variables' are simply keys in a symbol table, and the values
    in that symbol table are untyped pointers to values which know their own
    type.

    Perl 6's symbol tables are rather more like Lisp symbol tables than C's,
    with the added wrinkle that the symbol table values are rather more
    sophisticated containers than simple generic pointers. This complexity
    arises for a couple of reasons:

    Tied variables.
        Instead of storing a variable's value in one of the core container
        types (Array, Hash, Scalar), it can be useful to use a custom
        container type to allow for 'magical' behaviour:

            my $FTSE is ShareIndex('FTSE');
            print "$FTSE";
            # FTSE 100 Index: 3916.70 (+27.50/+0.7%) at 2003042216:40

    Context
        Context is really important to Perl. If you look at an array
        variable in a numeric context, then you get the number of items in
        the array; in list context, a list of all the items in the array; in
        a scalar context, a pointer to the array. This context dependent
        behaviour is best handled by the container object, possibly with the
        assistance of the contained object, but not always.

    Scalars turn out to be one of the more remarkable types of Perl
    containers. At their simplest they can be thought of as a container
    which can hold at most one 'atomic' thing. Perl 5 scalars have three(?)
    slots for Number, String and Reference values (On IRC, Dan tells me that
    Perl 6 scalars will probably have slots for String, Float, Integer,
    Boolean and Reference values). These different 'scalar value types' can,
    with certain restrictions be treated without regard to their 'actual'
    type: A Number in a string context will give a sensible string
    representation, a string in a number context will give an appropriate
    numeric value, but not every possible scalar value type can be sensibly
    viewed as any other type; if you try and use a number in a reference
    context, you're going to get an error for instance. For added fun, it's
    perfectly possible for a scalar variable to contain both a Number value
    and a String value (In Perl 5, Scalar::Util provides a nice interface to
    this preexisting capability. On IRC, Dan suggests that the Perl 6ish way
    of doing this will probably be "my $i = 4 but "Bibble!";").

  What are value type declarations for?
    Some people see value type declarations as being important for
    programmer safety. They want to see a situation where:

        my Number $foo = some_function_returning_a_string();

    or

        sub a_func (Number $param) { ... }

        a_func("A string");

    will throw exceptions, preferably at compile time.

    Others want to see those same code fragments coerce any values assigned
    to them into the appropriate types (possibly with a warning) and see
    value type declarations simply as a way of letting the compiler do
    automatic optimization of code (if you have declared that a given
    variable will only contain, say, a number, you can (at least) get rid of
    a layer of indirection in accessing that value).

    Others don't really care one way or the other about whether or not to
    coerce, they just want to use value types in setting up multimethods.

    Still others don't really like the idea of declaring types at all, but
    do see value in ML like type inference for programmer safety reasons...

    Others want to let the programmer choose, and worry about how to
    implement something which will let that happen. I'm a 'let the
    programmer choose, and the compiler optimize what it can' kind of guy.

  Are types the same as objects?
    If types are the same as objects, do they all inherit from a common base
    class? If they do, what does the hierarchy look like? What about
    interfaces? Do they need to be explicitly declared or can they be
    inferred. If they can be inferred, what about the problem of:

        class Tree {
            method feed {...}
            method grow {...}
            method bark {...}
            ...
        }

        interface Canine {
            method feed {...}
            method grow {...}
            method bark {...}
        }

        class Borzoi {
            method feed {...}
            method grow {...}
            method bark {...}
        }

        ...

        multi treat($vet, Canine $critter ) {...}
    
        treat($some_vet, Tree.new); # Should this fail?

    Arrghh!!! Make the hurting stop!

    However, I don't care what Dan says, I want every type to have an
    associated class, and I want them all to inherit from some sort of
    common base class (at least conceptually, and, if I'm prepared to take
    the performance hit and jump through the hoops, actually. Sometimes you
    need to override Scalar's behaviour (or whatever)) but I don't think the
    inheritance trees that have been bandied about so far even come close to
    expressing the semantics we need. Expect a longish post to Perl 6
    language on this at some point. Probably with (more or less) pseudo
    code.

  Another distinction to think about
    OO theory talks about value objects and reference objects. (I'm using
    'object' here to try and get come conceptual distance from 'value
    type'). Here's an abstract example of what I mean

        my $a = new ValueObject: value => 10;
        my $b = $a;

        $b.set_value(20);
    
        print "$a $b"; # 10 20

        my $c = new ReferenceObject: value => 10;
        my $d = $c;

        $c.set_value(20)

        print "$c $d"; # 20 20

  Just when you thought you understood value types...
    Along come compound value types to mess with your head. Assuming a
    strict interpretation of value type declarations (assigning the the
    'wrong' type to a variable throws an error), consider the following:

        my @a of Int = (1, 2, 3);
        my @b = @a;
        my @c of Str;

    What happens to each of the following? If it's an error does it happen
    at runtime or compile time?

        @c = @a;
        @c = @b;

        push @a, "String";
        push @b, "String";

    Are you sure about those? Now, what happens if you start with:

        my @a of Int = (1 .. Inf);
        my @b = @a;
        my @c of Str;

    And there's more thorny problems where they came from.

  Those thread links
    <http://xrl.us/gph> -- Types of literals

    <http://xrl.us/gpi> -- Do we really need the dual type system

    <http://xrl.us/gpj> -- User defined hierarchical types

    <http://xrl.us/gpk> -- Mind the difference between value types and
    reference types

    <http://xrl.us/gpl> -- Static typing with Interfaces

    <http://xrl.us/gpm> -- Michael Lazzaro's superb summary of how
                           containers and values interact. Not sure it's
                           the whole story though...

Acknowledgements, Announcements and Apologies
    Sorry it's late. I blame the perl6-language people. It has nothing
    whatsoever to do with weekend spent in Wales and a Bank Holiday Monday
    spent at an Easter egg hunt and barbecue at my aunt's.

    This has been one of the harder Perl 6 summaries to write, mostly
    because the language list has been dealing with a complicated subject
    and finding lots of interesting corners and ambiguities. Many thanks to
    Michael Lazzaro for his careful summation of his understanding of how
    things work which certainly clarified my thinking, to Stéphane Payrard
    for his sanity check of the types summary and to Dan Sugalski for a few
    answers on IRC about Scalar behaviour.

    If you've appreciated this summary, please consider one or more of the
    following options:

    *   Send money to the Perl Foundation at
        <http://donate.perl-foundation.org/> and help support the ongoing
        development of Perl.

    *   Get involved in the Perl 6 process. The mailing lists are open to
        all. <http://dev.perl.org/perl6/> and <http://www.parrotcode.org/>
        are good starting points with links to the appropriate mailing
        lists.

    *   Send feedback, flames, money, photographic and writing commissions,
        or a full set of Bertrand Harris Bronson's *The Traditional Tunes of
        the Child Ballads* to [email protected]


-- 
Piers