Re: Network protocol for Expert QotW #23
Rick Measham <[email protected]>
| Newsgroups | gmane.comp.lang.perl.qotw.discuss |
|---|---|
| Message-ID | <a06002000bd6681e96f7c@[10.0.0.2]> |
>Rick Measham <[email protected]> writes: > >> #----------------------------------------------------------------------- >> EXTENSION 2 >> Write a split engine/interface tetris game > > #----------------------------------------------------------------------- At 9:42 am -0400 2004-09-09, Daniel Martin replied: >So if this is to be so, we really ought to flush out the network >interface a bit first. Among other things, I see no indication of how >the server tells the player two client what the three pieces are that >it is choosing among. Thanks Daniel, I overlooked these things. The primary goal is to write the Tetris game, however I'd love it if people are interested in the extensions. So that anyone developing the extensions has a 'final arbiter' I'm electing myself to that position. The protocol as defined by Daniel looks good. TCP is the go. Lets use port 47898 which is an unassigned port at IANA (unless someone has good reason for some other port. If you wonder where I pulled that one from, grab your cell phone and type 'tetri' backwards) If you want to comment on the suggested interface or my suggested port, speak now. I'll shortly post everything decided in a single message. Cheers! Rick Measham -- -------------------------------------------------------- There are 10 kinds of people: those that understand binary, and those that don't. -------------------------------------------------------- The day Microsoft makes something that doesn't suck is the day they start selling vacuum cleaners -------------------------------------------------------- "Write a wise proverb and your name will live forever." -- Anonymous --------------------------------------------------------