Re: Network protocol for Expert QotW #23

Bruce J Keeler <[email protected]>
Newsgroups gmane.comp.lang.perl.qotw.discuss
Message-ID <1094774547.20827.3.camel@bjk-machine>
On Thu, 2004-09-09 at 16:47, Daniel Martin wrote:
> Rick Measham <[email protected]> writes:
> 
> > The protocol as defined by Daniel looks good. TCP is the go. Lets use
> > port 47898 which is an unassigned port at IANA (unless someone has
> > good reason for some other port. If you wonder where I pulled that one
> > from, grab your cell phone and  type 'tetri' backwards)
> 
> We actually need three port numbers - player one, player two, and
> spectators (unless you intend that those roles are assigned in order
> of connection)
> 
Why not just use one port and have each connection tell the server what
it is?  When I read the original protocol you proposed, I thought this
bit:

        PLAYER1 [Comment]
        PLAYER2 [Comment]
        SPECTATOR [Comment]
        
was client -> server; I only now realized it wasn't upon re-reading. 
But it could be.
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