Re: Installing Pike on a Mac and using GTK2
Chris Angelico <[email protected]>
| Newsgroups | gmane.comp.lang.pike.user |
|---|---|
| Message-ID | <CAPTjJmp0KOohMHXPDUM-Rw_UXFEZ7Gu_uDHpXi0iposxtXm5+w@mail.gmail.com> |
On Wed, Mar 12, 2014 at 6:10 AM, Chris Angelico <[email protected]> wrote: > On Wed, Mar 12, 2014 at 5:53 AM, Bill Welliver <[email protected]> wrote: >> On Wed, 12 Mar 2014, Chris Angelico wrote: >> >> Note that it's not absolutely necessary to build and package a full pike >> distribution; it's enough to just include the GTK2 so and have that folder >> added to the pike module path (use pike -x module in the GTK2 source dir.) > > Thanks, I'll try both, see whichever's easier. > >> The biggest problem is that GTK isn't a standard install (nor is XQuartz), >> so you'll probably need to at least bundle the GTK libs. > > I'm hoping I can point people to the site I linked above, make it > "click this then run this". Otherwise, yeah, I'll bundle all that. Well! I've managed to get something that works. It's not the smoothest but it does work. My installation instructions are now reasonably simple: https://github.com/Rosuav/Gypsum/blob/master/README.OSX Full source code as used to build that is: http://rosuav.com/Pike_OSXMavericks/ with the exception of a few things (like Pike itself) which I clone from elsewhere. Dunno if that'll be useful to anyone else, but if it is, go ahead. At very least, the README in the above source directory (not the README.OSX) has some notes that might be of interest. ChrisA