Re: [RayCaster] just the rays, and a DSP-inspired processor, in the new version
"Marcel Taeumel (H) via Squeak-dev" <[email protected]> Wed, 8 Jul 2026 09:15:20 +0200
| Newsgroups | gmane.comp.lang.smalltalk.squeak.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Lauren, thank you for working on this and sharing it with the community!! This is really great work! Best Marcel Am 07.07.2026 um 20:16 schrieb Lauren Pullen: > Greeting, List, > > I'm excited to announce a new package, RayCaster-Kernel-lrnp.6, that > includes just the Ray2D and Ray3D classes. Also included is a new > feature, RayProcessorObject. I hope the code and math is easy to > follow; you won't find ray casting code like this in tutorials! > > If you're using RayCaster for teaching trigonometry, computer > graphics, or programming and it's too hard, let me know where and I'll > add comments! I can correctly explain this thing in dreams I've > worked on it so much. > > First up, Ray2D has been totally refactored with the latest advances > in my OOPing skill. You can now piggyback off the ray's knowledge of > which direction it's aimed while stepping to write if-free direction > conditional code! Take a look at the 'acceptors' and 'continuations' > message categories. > > If you thought 3D support was lacking, it's because I was having > trouble with occlusion at edges and vertices. Occlusion is now based > on implementing signed axis acceptors; if you need it you can add it > fairly straightforwardly. > > For existing users, you'll want to update your class references to > LegacyRay2D until you can upgrade to acceptors and continuations. You > no longer "cast" a ray, you "step" it. I'm gonna be reusing "cast" to > mean something else. > > The major enhancement is RayProcessorObject, which is supported in the > new Ray2D and Ray3D classes (but not the legacy versions). Think of it > like a filter bank you'd set up in audio mixing software, but for > rays. Adding support for a new function, like a different virtual > reality format, is as simple as swapping out processors. > > While the -Kernel package is ready to go, and -LampDemo is updated, > please be patient while I update the BitBlt renderer; the -Core > package is a bit of a disaster from experimenting with different > techniques and virtual reality models. > > Check it out: > <http://www.squeaksource.com/RayCaster.html> > Squeak-dev mailing list -- [email protected] > To unsubscribe send an email to > [email protected] Squeak-dev mailing list -- [email protected] To unsubscribe send an email to [email protected]