Re: Create siblings in a loop?
karl ramberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAGzzWLgHPTA9rMUm3TP7wHHNFpzehvCB8X1ipy0EFGP3McjUsg@mail.gmail.com> |
Also note that you can select several players by holding down shift and dragging. Useful to know when you must delete a bunch of players. Karl On Mon, Aug 29, 2011 at 2:22 PM, karl ramberg <[email protected]> wrote: > Use the Player copy found in miscellaneous category. > You must add the copy to the playfield you want it in. > These copies get placed on top of each other. You could assign a random x > and y by using a variable. > > [image: image.png] > These copies get placed on top of each other. You could assign a random x > and y by using a variable. > [image: image.png] > > Karl > > On Mon, Aug 29, 2011 at 1:54 PM, R.D. Latimer <[email protected]> wrote: > >> Can siblings be created in a loop in a script? >> So I can create 100 siblings at once? >> >> On Mon, Aug 29, 2011 at 6:46 AM, R.D. Latimer <[email protected]>wrote: >> >>> Also - >>> Recursion works - (I think) >>> I made a drawsquare with 1 input for a counter, >>> If number < 4 >>> forward 100 >>> rt 100 >>> drawsquare (number + 1) recursive call. >>> >>> That's nice that recursion looks like it's supported. >>> >>> When I make an input, using 'number' for example, can I change the name >>> to 'counter'? I think I have to use the default name provided by etoys - >>> 'number' >>> >>> Randy >>> >>> >>> On Mon, Aug 29, 2011 at 6:42 AM, R.D. Latimer <[email protected]>wrote: >>> >>>> Thanks - I got #2 below to work. I put all the turtle objects onto a >>>> playfield and use "tell all contents". >>>> For #1, I guess I have to specifically call each turtle object reset, so >>>> if there are 10 turtles, I'll need 10 blocks, one for each turtle reset? >>>> It'd be nice to somehow loop through a list of turtle objects, saying to >>>> each one 'reset'. >>>> I tried this with the "Holder" - put turtle tiles for each turtle in the >>>> holder, then use "Holder send to all" or "Holder tell all contents" to >>>> reset. THat didn't seem to have any affect. 1 >>>> >>>> In NetLogo, you write a procedure named 'reset', then use 'tell all' for >>>> something like >>>> tell all turtles [ reset ] (I forget the exact syntax) >>>> >>>> #3 locked up for my version. Each turtle has a reset script. Each >>>> turtle is a sibling of the first turtle. When I use tell all siblings >>>> 'reset', the program locked up. I may be doing something wrong on that. >>>> Do I use turtle 1 to create all the siblings, turtle1 for sibling1, >>>> sibling 1 for sibling2, sibling2 for sibling3, etc. >>>> >>>> Also, to set random pen color, I used an indirect way I found someone >>>> suggested online. I don't think I can assign pencolor a random color. I >>>> made an object, assigned it random rgb amounts (1-100?), then assigned the >>>> pen color to be the color of that object. >>>> >>>> Randy >>>> >>>> >>>> On Sun, Aug 28, 2011 at 11:11 PM, Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>wrote: >>>> >>>>> So from what I can tell about what you are trying to do the best way >>>>> may be to create "sibling copies" or your turtles. This is done by either >>>>> holding down the shift key when you click on the copy icon in the halo or >>>>> from the menu in the halo there is an option to create siblings >>>>> >>>>> That said there are a number of ways to reset things I can think of and >>>>> hopefully this is not too much info: >>>>> >>>>> 1. You can create a script that executes the resets for all objects >>>>> you want to reset >>>>> 2. Use the scripting tile "tell all contents" (found in the >>>>> scripting category for playfields) to execute all scripts named "reset" (or >>>>> whatever name you choose). Note, this will only go "one level deep" in a >>>>> playfield. This will work if all objects you want to reset are in the >>>>> playfield (but will not work for any objects embedded in a playfield in that >>>>> playfield) >>>>> 3. Use the scripting tile "tell all siblings" Siblings are really >>>>> neat. When you change a script in one sibling all siblings get the same >>>>> script changes. So in effect they share a common set of scripts and >>>>> variables, but can have different values for each siblings copy of a >>>>> variable and different script states as well. >>>>> 4. If you are using a Book, you can make a page (and the entire >>>>> book "revertible. In the book's menu is an option "save this page for later >>>>> revert" which allows you to set the page (or book) as "revertible" Which >>>>> will save the current state of the page. Then from the Book's menu you can >>>>> choose "revert this page" or "revert this book". You can also use the menu >>>>> item in a script, by getting the halo for that menu item (ie: "revert this >>>>> page") and drag the "fire" tile into a script. >>>>> >>>>> Note: you can either create a button to reset the page (from a script >>>>> editors menu, there is an option: "button to fire this script" or you can >>>>> set a scripts status to "opening" which can be used to reset a page or a >>>>> book when that page or book is opened. >>>>> >>>>> Stephen >>>>> >>>>> On Sun, Aug 28, 2011 at 10:41 PM, R.D. Latimer <[email protected]>wrote: >>>>> >>>>>> Etoys- >>>>>> I have a 'turtle' with a reset button (clears screen, sets position >>>>>> to random xy) and a drawpattern script with random colors. >>>>>> >>>>>> Can I create many copies of this turtle and run all the resets at once >>>>>> - re-positions all 'turtles' and clears the screen, and then run drawpattern >>>>>> all at once for all turtles? Note that drawpattern needs to run only once, >>>>>> not constantly as with a timer. >>>>>> >>>>>> Thanks, >>>>>> Randy Latimer >>>>>> >>>>>> _______________________________________________ >>>>>> squeakland mailing list >>>>>> [email protected] >>>>>> http://lists.squeakland.org/mailman/listinfo/squeakland >>>>>> >>>>>> >>>>> >>>> >>> >> >> _______________________________________________ >> squeakland mailing list >> [email protected] >> http://lists.squeakland.org/mailman/listinfo/squeakland >> >> > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland
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