Re: About Skeleton
Ricardo Moran <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CALr=5n0=mZZ8iu4p=As7_=wzq9MJSChZ-fRj9EOyrE4=7m5qAg@mail.gmail.com> |
On Tue, Oct 11, 2011 at 1:32 PM, karl ramberg <[email protected]> wrote: > I also would like to integrate Skeleton in Etoys sometime. > It's a nice tool and give many new ways to make animation etc. > > I have not looked at the code at all. > > Is the license ok ? > Mmmm... I didn't look but we might have a problem because it seems to be SqueakL. That's not acceptable, right? > > There is not much documentation as far as I know. > > We could add it and gradually expose it as it get documented and > tested for bugs etc. > > Karl > > > > > On Tue, Oct 11, 2011 at 4:20 PM, Bert Freudenberg <[email protected]> > wrote: > > > > On 11.10.2011, at 14:34, Ricardo Moran wrote: > > > >> Hi, > >> > >> The squeak list is currently discussing about a spreadsheet morph, and > that just reminded me about how cool is Skeleton actually. So I'm wondering > why it is not in Etoys? I found an old discussion stating that it could be a > nice extension to Etoys but the biggest issue being the slow loading of > external code. I have to agree with that being a problem but I think we > might reconsider just include it in the image as with Dr Geo. > >> > >> I know we already have a bloated image full of half finished projects > but from what I briefly tested Skeleton seems to work out of the box. And it > doesn't add a *huge* amount of new code. See this simple comparison with > DrGeo: > >> > >> (PackageInfo named: 'Skeleton') systemCategories size. 2 > >> (PackageInfo named: 'Skeleton') classes size. 38 > >> (PackageInfo named: 'Skeleton') methods size. 654 > >> (PackageInfo named: 'Skeleton') linesOfCode. 4765 > >> > >> (PackageInfo named: 'DrGeoII') systemCategories size. 10 > >> (PackageInfo named: 'DrGeoII') classes size. 214 > >> (PackageInfo named: 'DrGeoII') methods size. 1863 > >> (PackageInfo named: 'DrGeoII') linesOfCode. 17154 > >> > >> Another issue, I guess, is that if Skeleton gets included someone will > have to maintain it, but from what I've seen the latest version dates from > 2006 and it still works today. So maybe it won't be that big of an issue. > >> > >> Anyway, if you want to test it: > http://www.languagegame.org:8080/ggame/11. > >> > >> Cheers, > >> Richo > > > > How does it compare to the data table thing you did in your GSoC project? > Would be nice to have only one, not two table-like objects. > > > > - Bert - > > > > > > _______________________________________________ > > squeakland mailing list > > [email protected] > > http://lists.squeakland.org/mailman/listinfo/squeakland > > > _______________________________________________ > squeakland mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/squeakland > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland