Re: [etoys-dev] About Skeleton
karl ramberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAGzzWLjWStHaE_C8O5K2uF3wYNS90OSWNc1TvzVH0RPUZWvvKw@mail.gmail.com> |
On Tue, Oct 11, 2011 at 6:59 PM, Randy Caton <rcaton-aUQ/[email protected]> wrote: > I like the spreadsheet that Ricardo created because it is simple and basic > and allows I/O. It leaves more for learners to create. Couldn't the > functions already in etoys be used in the cells? Does Skeleton allow plots? > If so, then what about Ricardo's graphs? I'd like to see them in etoys > also. > Randy Hi I think it is possible to make all these graphs out of skeleton. >From what I see is Skeleton a extension to the way we script and visualize in Etoys, It seems to have a thought out model. Only working with it and managing the code will tell if it something we find useful and worth while. Karl > > Randall Caton > 41596 Bald Eagle Drive > Bigfork, MN 56628 > 218-832-3490 > http://www.pcs.cnu.edu/~rcaton > Sent from my iPhone > On Oct 11, 2011, at 11:41 AM, Ricardo Moran <[email protected]> wrote: > > > On Tue, Oct 11, 2011 at 11:20 AM, Bert Freudenberg <[email protected]> > wrote: >> >> On 11.10.2011, at 14:34, Ricardo Moran wrote: >> >> > Hi, >> > >> > The squeak list is currently discussing about a spreadsheet morph, and >> > that just reminded me about how cool is Skeleton actually. So I'm wondering >> > why it is not in Etoys? I found an old discussion stating that it could be a >> > nice extension to Etoys but the biggest issue being the slow loading of >> > external code. I have to agree with that being a problem but I think we >> > might reconsider just include it in the image as with Dr Geo. >> > >> > I know we already have a bloated image full of half finished projects >> > but from what I briefly tested Skeleton seems to work out of the box. And it >> > doesn't add a *huge* amount of new code. See this simple comparison with >> > DrGeo: >> > >> > (PackageInfo named: 'Skeleton') systemCategories size. 2 >> > (PackageInfo named: 'Skeleton') classes size. 38 >> > (PackageInfo named: 'Skeleton') methods size. 654 >> > (PackageInfo named: 'Skeleton') linesOfCode. 4765 >> > >> > (PackageInfo named: 'DrGeoII') systemCategories size. 10 >> > (PackageInfo named: 'DrGeoII') classes size. 214 >> > (PackageInfo named: 'DrGeoII') methods size. 1863 >> > (PackageInfo named: 'DrGeoII') linesOfCode. 17154 >> > >> > Another issue, I guess, is that if Skeleton gets included someone will >> > have to maintain it, but from what I've seen the latest version dates from >> > 2006 and it still works today. So maybe it won't be that big of an issue. >> > >> > Anyway, if you want to test it: >> > http://www.languagegame.org:8080/ggame/11. >> > >> > Cheers, >> > Richo >> >> How does it compare to the data table thing you did in your GSoC project? > > My data table serves the only purpose of importing/exporting CSV files, but > not much else, whereas Skeleton is a proper spreadsheet, it supports > functions, and is well integrated with etoys via drag and drop of tiles. > >> >> Would be nice to have only one, not two table-like objects. > > I agree, but since my table is not integrated anyway, I vote for integrating > Skeleton which is much better than what I did. And if we want the I/O of csv > files, I could find the way of adapting Skeleton. It shouldn't be that > difficult, I suppose. > Cheers, > Richo > >> >> - Bert - >> >> >> _______________________________________________ >> squeakland mailing list >> [email protected] >> http://lists.squeakland.org/mailman/listinfo/squeakland > > _______________________________________________ > squeakland mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/squeakland > > _______________________________________________ > etoys-dev mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > >