Re: Etoys - arrays/lists?

"R.D. Latimer" <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAM8Wt+bBU0-3S-YaDvLUEcmdm_KixGP6Dpv7qpnppVviAyK-ig@mail.gmail.com>
Thanks,
 I'll try Yoshiki's particle version.  For instance, in a simple coin toss
program, it may be good to store percentages of heads/tails for numerous
trials, like flipping a coin 10 times, get the percentage of heads, and run
this trial 1000 times.
 Or pick 50 random numbers from 1-500 and see how many match, are do they
tend to be all unique.
 Or in a projectile program, it may be good to store x,y positions in two
arrays/lists, one for x positions, one for y positions.

Thanks again,
Randy Latimer

On Wed, Oct 12, 2011 at 4:12 AM, David Corking <lists-/nzOcgXKDAFWk0Htik3J/[email protected]> wrote:

> > R.D. Latimer wrote:
> >>
> >> Is there a way to create an array or list of numbers - many numbers,
> like 100 or 1000 or more?
> >>
> >> From the Illinois website it looks as though a Holder is the only way to
> do this, copy in a Text object for each array/list element.
> >> This method doesn't seem to be the way to store large numbers of values
> into an array or list.
>
> Yoshiki  wrote:
> >  "Doesn't seem to be"...  But can you elaborate a little bit more?
> > It may be actually feasible with Text object.  But, yes, such kind of
> > large collection is not a common Etoys feature.
>
> I once created a grid of the first 100 natural numbers: it wasn't
> pretty to create and took a few minutes of copy and paste. I ended up
> with a holder of holders (each containing a row of 10 Text objects.)
>
> So it can be done but I think Yoshiki's suggestions of particles or
> textual script would be better.
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