Slow down turtle graphics rendering?
"R.D. Latimer" <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
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| Message-ID | <CAM8Wt+ajyxr2QoGP7Z4rbfDd5e7RdPEeZ1RYREBqN7Jb9+msHA@mail.gmail.com> |
Etoys renders very fast, which is good. But is there a way to slow down the graphic rendering so students could see it unfold? I have a simple spinSquare project: drawSquare script repeat 4: forward 150 turn 90 spinSquare script repeat 36: drawSquare turn 10 I only need to run the script once, with the ! , I'm not using the clock timer to continually display. The design pattern of the spinning squares happens instantaneously. Can I slow this rendering somehow? like with an internal 'wait' or 'pause' for a fraction of a second. Thanks, Randy Latimer _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland