Re: [etoys-dev] OpenGL integerated wtih Squeak IDE

David Corking <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.beginners,gmane.comp.lang.smalltalk.squeak.general,gmane.comp.lang.smalltalk.pharo.devel,gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAG+Z5JfTK4i_PM5Mhd8qqA9VOfwF=aFXe5OeynREcgJSomzAMA@mail.gmail.com>
Lawson English wrote:
> This is a very poor attempt to do what Matt Fulmer did with OpenCobalt:
> integrate overlapping Morphic windows with OpenGL.

This is a really interesting demo. Do you have a public repository of your code?

> Time to revive/revitalize Balloon3D, perhaps? Whatever happened to 3D
> Morphic?

Also, Andreas Raab built an interesting proof of concept for Etoys in
Croquet with his Tweak UI, before he moved to Telepace. I think the
scripting code was dropped from OpenCobalt (does it work in OpenQwaq?)

I guess you and others that understand the big picture could recommend
the most promising avenue(s).

David
p.s. I am probably not subscribed to all the lists that Lawson
originally posted to.
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