Re: [etoys-dev] OpenGL integerated wtih Squeak IDE
David Corking <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.beginners,gmane.comp.lang.smalltalk.squeak.general,gmane.comp.lang.smalltalk.pharo.devel,gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAG+Z5JfTK4i_PM5Mhd8qqA9VOfwF=aFXe5OeynREcgJSomzAMA@mail.gmail.com> |
Lawson English wrote: > This is a very poor attempt to do what Matt Fulmer did with OpenCobalt: > integrate overlapping Morphic windows with OpenGL. This is a really interesting demo. Do you have a public repository of your code? > Time to revive/revitalize Balloon3D, perhaps? Whatever happened to 3D > Morphic? Also, Andreas Raab built an interesting proof of concept for Etoys in Croquet with his Tweak UI, before he moved to Telepace. I think the scripting code was dropped from OpenCobalt (does it work in OpenQwaq?) I guess you and others that understand the big picture could recommend the most promising avenue(s). David p.s. I am probably not subscribed to all the lists that Lawson originally posted to.