Re: [etoys-dev] If I create a text string which contains squeak code, how can I execute it from within a script?
Bert Freudenberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
On 01.02.2012, at 13:24, Steve Thomas wrote: > Folks, > > I am trying to create a project where kids can enter their own "Connector" functions. > > So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). > I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) > Where D maps to DestinationPlayer and S maps to SourcePlayer. > > Ideally I would like to generate the below script and execute it: > > doIt > self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25 > > > Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... > How do I "do it" to the string? Compiler evaluate: '3 + 4' - Bert -