Re: [etoys-dev] If I create a text string which contains squeak code, how can I execute it from within a script?

Bert Freudenberg <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <[email protected]>
On 01.02.2012, at 13:24, Steve Thomas wrote:

> Folks,
> 
> I am trying to create a project where kids can enter their own "Connector" functions.
> 
> So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>).
> I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25)
> Where D maps to DestinationPlayer and S maps to SourcePlayer.
> 
> Ideally I would like to generate the below script and execute it:
> 
> doIt
> 	self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25
> 
> 
> Need some squeak coding help on this.  I guess specifically, assuming I can figure out how to create a string with the correct code ...
> How do I "do it" to the string?


Compiler evaluate: '3 + 4'

- Bert -
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