Re: [etoys-dev] If I create a text string which contains squeak code, how can I execute it from within a script?
Bert Freudenberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
On 01.02.2012, at 13:53, Bert Freudenberg wrote: > > On 01.02.2012, at 13:24, Steve Thomas wrote: > >> Folks, >> >> I am trying to create a project where kids can enter their own "Connector" functions. >> >> So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). >> I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) >> Where D maps to DestinationPlayer and S maps to SourcePlayer. >> >> Ideally I would like to generate the below script and execute it: >> >> doIt >> self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25 >> >> >> Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... >> How do I "do it" to the string? > > > Compiler evaluate: '3 + 4' > > - Bert - ... and to be a bit less brief, a simple way to introduce variables is compiling a block: (Compiler evaluate: '[:a :b | a + b ]') value: 3 value: 4 Also see attached your project, enhanced. [I'd get rid of the D and S and the assignment, just have the kids enter "x + 25". Makes the veal code simpler. Also, watch out for "3 + 4 * 5" having not the same result as when using Etoys tiles. The way around that would be to implement an actual grammar for your functions, not just re-use the Smalltalk grammar] - Bert - _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland
ConnectorMath.002.pr
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