Re: [etoys-dev] sixteen items for Squeakland 2012 - item 7: Single step debugger
Ricardo Moran <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CALr=5n2Y6mNjLw8b+Y7HH9QUJfoAOxaHCJY4mxnbZUb+pZuG-g@mail.gmail.com> |
On Wed, Feb 1, 2012 at 7:03 PM, karl ramberg <[email protected]> wrote: > > I tested one edge case that we have to look at. > The World viewer has a value 'batch pentrails'. > > When that is true, the script just pit the player at the last position > in the script. > > The stepper goes trough each line, so the result differs. > > So a script: > > car forward: 50 > car turn: 90 > car forward: 50 > car turn: 90 > car forward: 50 > car turn: 90 > car forward: 50 > car turn: 90 > > You will get different results for single stepping and other execution > of that method. > Good catch! I never used the batch pen trails option, I didn't even know about its existence! I have no clue how to fix it, though. Any suggestion? Richo > > Karl > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland