Re: Keyboard support
Bert Freudenberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
Okay, so here is the project, changed so the keys also work on a Mac. I committed the changes to MacUnicodeInputInterpreter, but for now they are included in the project, too. - Bert - On 17.02.2012, at 16:08, Bert Freudenberg wrote: > Having this would be very nice. However, it's more complicated than that. It assumes the same keycode will be used for stroke events as for key up/down events. That is not how the VM delivers these events. It only works "by accident" on Windows, possibly on Linux, but certainly not on Mac. > > I guess the easiest way to work around this would be by making the printKeyStringOn: method take into account Mac key codes. > > This probably would still have problems with international keyboards but maybe for stuff like cursor keys it would be okay. > > - Bert - > > On 17.02.2012, at 05:07, Steve Thomas wrote: > >> Wow, I can actually hold down two keys at the same time and both are "executed"!!! >> >> This has been a big problem for two player games. Nice work. >> >> Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5. >> >> So I am personally coming to Argentina to complain!!! >> (Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.) >> >> Keep up the great work. >> >> Thanks, >> Stephen >> >> On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg <[email protected]> wrote: >> Works great for me. >> >> I only have Windows so I can't tell if it has platform issues. >> >> Maybe we can mix it with this so the script can be triggered with a >> #keyDown or #keyUp 'event' ? >> http://tracker.squeakland.org/browse/SQ-331 >> >> With this the script does not need to be ticking to execute. >> >> (On second thought I'm not sure if it's a good idea. But it can be >> good to discuss :-) ) >> >> Karl >> >> >> On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[email protected]> wrote: >> > Hi, >> > >> > I know this is not in the 16 items list but I made a very simple project to >> > enhance the keyboard support and I would like to get it considered for >> > inclusion. It's based on the suggestions from Bert for my old project in >> > GSoC. >> > It's now a single-key morph and it compares the keyStrings (I don't know if >> > this is good or bad). I hope it works across platforms (even if you have to >> > reconfigure the keys when you open the project). I only have windows here so >> > I would appreciate if someone can tell me if this works on Linux and Mac. >> > >> > Thanks, >> > Richo >> > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland