Re: [etoys-dev] SQ-1013 - button to show script (How to make scripts "visible/discoverable" without having your screen covered with scriptors all the time)
karl ramberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAGzzWLgPCUmqXmwiSrPhdugVuEFHwPk1Lq4Lj-3xD3FnNkJPKA@mail.gmail.com> |
On Tue, Feb 28, 2012 at 7:19 PM, Ricardo Moran <[email protected]>wrote: > I think this is really nice, but I fear we might be cluttering the script > editor's header with too many buttons. We already added the step button, > but I feel it's justified. > Maybe we could remove the first button [image: Inline image 1] and > replace it with the new collapse/uncollapse button. Then, to remove the > script (and make it go back to the viewer) we could use a halo button. > > Or maybe, we could keep the script editor as it is now, and put the > collapse behavior in the collapse halo button (that now seems kinda > useless). > > Cheers, > Richo > I have thought about using the Viewer category scripts category and collapse/ uncollapse Se the very crude picts attached Karl > On Mon, Feb 27, 2012 at 1:31 AM, Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>wrote: > >> Scott, >> >> I like the idea in SQ-1013 <http://tracker.squeakland.org/browse/SQ-1013>, >> but have some other thoughts on solving the problem which I prototyped in >> Etoys (using tile scripting only, Etoys Rocks!!!). >> >> Am sharing with the dev list and the rest of the community to get their >> ideas and input. >> The project can be seen here<http://www.squeakland.org/launcher?http://tracker.squeakland.org/secure/attachment/15263/Scriptor+Show+Hide.007.pr> >> . >> >> Couple more changes to the prototypes in my project I would suggest: >> >> 1. The "Collapse/Uncollapse" button should be right next to the >> script name, so you don't get that visual jerkiness of the button moving >> when you click it. >> 2. Instead of just changing length and folding up, you could fold in >> to (ie: set the width to just past the "Collapse/Uncollapse" button to have >> more visible screen real estate. >> 3. We may want a Show/Hide all scripts option (perhaps with a >> keyboard shortcut.) FYI, I misnamed some of the buttons in the >> project as "Show/Hide" when they were really "Collapse/Uncollapse", then >> realized we need both. >> 4. It would be nice to have a more visually appealing >> "Collapse/Uncollapse" method, where instead of changing the length of the >> Script Editor, we "glide" the change over a period of time. (I started >> playing around trying to prototype this and ran into other issues, but >> separate subject and a separate email will follow). >> >> Thanks for all your work (and Richo's and Karl's, Bert's, Subbu's, ...) >> the next version of Etoys will be even better with bug fixes and new >> features, can't wait!!! >> >> Stephen >> >> _______________________________________________ >> etoys-dev mailing list >> [email protected] >> http://lists.squeakland.org/mailman/listinfo/etoys-dev >> >> > > _______________________________________________ > etoys-dev mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland
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