Re: [Q] How to handle the script with many tiles
Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
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| Message-ID | <CAGa9PAZZ80G5MC0hVVoEa6_ZUYOmhgXS9dugvPpgd2YhmK8WQw@mail.gmail.com> |
Young-Jin, Good question, a scroll bar sounds like a nice enhancement request (created one here <http://tracker.squeakland.org/browse/SQ-1084>). Two ways I can think of to deal with this for now: 1. You should be able to get the Scripts Halo and then use the "Move" icon to move it up and down, not ideal but it does work. 2. Switch code to "show code textually" to get a text representation of the tiles, of course changing things here does not translate back to tiles when you "revert to tile version..." any changes will be lost. If you do make changes be sure to type CMD-S (on Mac) or CTRL-S (on PC or XO). Stephen On Mon, Apr 23, 2012 at 3:19 PM, Young-Jin Lee <[email protected]>wrote: > Hello, > > As far as I know, the current version of Etoys (v. 4.1) does not support a > scroll bar in the script box which makes it very difficult to add/edit > tiles in the script when it already has many tiles. I am wondering how > people deal with this problem. Is there a way to work around this issue? > > Any comments would be greatly appreciated. > > Thanks in advance. > > Young-Jin Lee > _______________________________________________ > squeakland mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/squeakland > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland