Re: Animation question

karl ramberg <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAGzzWLhFjpzmgF=CHXycVQH3LjRn3+SPjHLvp9WJZfOTMebVdg@mail.gmail.com>
In a setup script that is _not_ ticking:
Set a variable to 1.
Start animation script ticking.

Animation script:
Test if the variable is equal to the holder count + 1. (we need to be one
larger to be able to show last holder item)
If 'yes' pause animation script.
If 'no' display the player at cursor variable and increase the variable by
1.

Cheers,
Karl


On Tue, Apr 24, 2012 at 5:13 PM, Christine Murakami <
cmurakami-rN3PHIWzTs3lo9VbKK98LDtD9xuq6fBiHZ5vskTnxNA@public.gmane.org> wrote:

>  Is there a way to run an animation once, and stop after one cycle of
> holder cursors and not have it continually run? ****
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